Material Generation
Algomim can generate PBR (Physically Based Rendering) materials from text descriptions or reference images. These materials include full texture maps that can be applied in your 3D software.How It Works
From Text
Describe the material you want, and the AI generates a complete PBR texture set:From Image
Attach a photo of a real-world material, and the AI generates a tileable PBR texture set from it:Generated Texture Maps
Each generated material includes these PBR channels:| Map | Description |
|---|---|
| Albedo / Diffuse | Base color of the material |
| Normal | Surface detail and bumpiness |
| Roughness | How rough or smooth the surface is |
| Metallic | Which parts are metallic |
| Height / Displacement | Large-scale surface variation |
Applying Materials
In Rhino
When connected to Rhino, Algomim can automatically:- Generate the PBR texture maps
- Create a PhysicallyBasedMaterial in Rhino
- Assign the texture maps to the correct channels
- Apply the material to selected objects