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Material Generation

Algomim can generate PBR (Physically Based Rendering) materials from text descriptions or reference images. These materials include full texture maps that can be applied in your 3D software.

How It Works

From Text

Describe the material you want, and the AI generates a complete PBR texture set:
Generate a weathered red brick material with
white mortar joints, slightly mossy in the corners
Create a polished walnut wood material with
subtle grain variation

From Image

Attach a photo of a real-world material, and the AI generates a tileable PBR texture set from it:
[Attach a photo of a stone wall]
Generate a tileable PBR material from this stone wall photo

Generated Texture Maps

Each generated material includes these PBR channels:
MapDescription
Albedo / DiffuseBase color of the material
NormalSurface detail and bumpiness
RoughnessHow rough or smooth the surface is
MetallicWhich parts are metallic
Height / DisplacementLarge-scale surface variation

Applying Materials

In Rhino

When connected to Rhino, Algomim can automatically:
  1. Generate the PBR texture maps
  2. Create a PhysicallyBasedMaterial in Rhino
  3. Assign the texture maps to the correct channels
  4. Apply the material to selected objects

In Other Software

For Revit and AutoCAD, you can download the generated texture maps and import them manually into your material editor.

Tips for Best Results

  • Be specific: “aged copper with green patina” works better than “copper material”
  • Mention scale: “large format tiles” vs “small mosaic tiles” helps the AI generate appropriate detail levels
  • Reference photos: Using a reference image generally produces more accurate results than text alone

CU Consumption

Material generation uses image processing models and consumes Compute Units. See Compute Units for details.